Matthew is a game designer and lover of fine root beers. He works at ArenaNet by day and on personal projects by night. His first independent release was Pendulous, a pendulum-motion platformer for Windows Phone and XBLIG. He is currently prototyping the next release from // do better games, prepping a Kickstarter for a curated art project, and catching up on GDC Vault recordings having just attended the conference for the first time. He credits Terry Schenold's CHID 498 course, “Poetics of Play in Digital Roleplaying Games,” for opening his eyes to game studies and, at least partly, for pushing him into his first industry job at Microsoft in 2009. Matthew is interested in games as social links, emergent narratives (particularly in abstract games), and above all making better games.