Although registration is “officially” closed, we can eke out a few more spots for last minute attendees! But please do send in your registration so we can make sure you have a nifty name tag!
Although registration is “officially” closed, we can eke out a few more spots for last minute attendees! But please do send in your registration so we can make sure you have a nifty name tag!
With great pleasure, we announce our second confirmed workshop:
“Badger Badges Badgee(s)”
Friday, May 24, 3:30-5:00 PM
Theresa Horstman and Sean Fullerton
It seems like more communities are interested in using badges to mark people’s skills and accomplishments. In this session we’ll share an overview of badges being used in educational settings and informal learning environments. We’ll include a short description of the systems available (such as Mozilla Open badges). As a group we’ll discuss examples of achievement and badging systems in a broad range of video games and consider how these are taken up in other contexts. During our discussion we’ll cover some main perspectives related to badges (and gamification in general) such as Bogost, McGonigal, Halavais, and Deterding. Plus, badge making activity included!
Theresa Horstman is a doctoral candidate in Learning Sciences at the University of Washington, U.S.A. She received her B.A. with a focus in philosophy from The Evergreen State College and her M.Ed. from the University of Washington. Her interests include comparative analysis of video game and e-learning design methodologies and the correlation between the metaphoric process and creative process in designing instruction for virtual environments. Theresa is also one of the organizers of THATCamp Epic Play and the Keywords for Video Game Studies graduate interest group at UW.
Sean Fullerton is a doctoral student in the UW Information School. His teaching experience includes years as an elementary school librarian, a middle school math teacher, and teaching high school English online. His interests include the design and social implications of technologies that let young people document skills and accomplishments and access learning opportunities beyond traditional school settings.
Registration has been extended till March 31, 2013 or when all spots are full. If you have not registered yet, please do! Registration information here. A more detailed schedule and workshop list is forthcoming! Stay tuned!
Hope everyone is looking forward to THATCamp Epic Play 2013! Here is the first of our confirmed workshops:
“Digital Game-Making for Non-Programmers”
Friday, May 24, 3:30-5:00 PM
merritt kopasGame-making tools are more accessible than ever, opening up game authorship to non-professionals and people without programming backgrounds. I n this workshop, we’ll discuss why you might want to make a game and work through the process of creating one using Twine, a hypertext-based authoring program. Participants should bring a laptop or browser-enabled tablet and will come away with a finished game as well as a sense of the range of tools and options available to hobbyist game makers.
merritt kopas is a game designer and artist who creates games dealing with themes of transgression, bodies, and violence. She holds an MA in Sociology from the University of Washington and her game LIM was named in several best indie games of 2012 lists. merrit is also one of the organizers of THATCamp Epic Play and the Keywords for Video Game Studies graduate interest group at UW.
Registration has been extended till February 28, 2013 or when all spots are full. If you have not registered yet, please do! Registration information here. A more detailed schedule and workshop list is forthcoming! Stay tuned!
Registration is now open from January 1, 2013 to January 31, 2013 or when all spots are full. Before you register for THATCamp Epic Play 2013, please note:
To register, please email , with subject line “REGISTRATION <Your Name>,” the following information and material:
Please answer each in just a few sentences (no more than a paragraph):
Please also indicate your privacy preference:
THATCamp Epic Play will hold (at least) three featured workshops on the afternoon of Friday, May 24, 2013 from 3:30-5:00 PM.
According to the THATCamp handbook, a traditional workshop session with an instructor who leads students through a short introduction to and hands-on exercise in a particular skill. (Note: the workshop series was formerly called “BootCamp,” a term we have now deprecated.) For example:
If you would like to propose a workshop, please email thatcampepicplay(at)gmail(dot)com with the subject line “Workshop Proposal” and the following information:
Deadline: January 31, 2013 by 5 PM
THATCamp Epic Play is an unconference and year-end colloquium hosted by the Keywords for Video Game Studies graduate interest group. THATCamp Epic Play invites digital humanists, game scholars, teachers, artists, librarians, students, designers, developers, and enthusiasts to participate in roundtable discussions; lightning presentations of individual and collaborative work; research, scholarship, and pedagogy on games of all sorts; and of course, play. Building on previous years’ colloquia, this year’s THATCamp, broadly themed by the keyword “EPIC,” is the capstone event to a year-long series of workshop sessions on violence, history, fantasy, bodies/sex, and close/distant. THATCamp Epic Play hopes to foster the growing engagement with what it means to study or make or play games.
THATCamp Epic Play will be hosted by the Simpson Center for the Humanities at University of Washington in Seattle on May 24 & 25, 2013.
For more information, if you’d like to help plan THATCamp Epic Play, or if you would like to lead a workshop, contact thatcampepicplay(at)gmail(doc)com.
For announcements, follow us on Twitter: @critgame
There is no registration fee for THATCamp Epic Play but you must be registered to attend. We will begin accepting registration applications on January 1, 2013. Applications will be accepted until January 31, 2013 or until all spots are full.
The Keywords for Video Game Studies working group, in collaboration with the Critical Gaming Project at the University of Washington, is supported by the Simpson Center for the Humanities. For more information about the Keywords group, go to: depts.washington.edu/critgame/wordpress/keywords/
There’s a new THATCamp being planned! The details will be published here when known. Meanwhile, read more about the THATCamp movement and browse other THATCamps at thatcamp.org.